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Goddess Mode, Vol. 1

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Don't miss the start of a new series by Hugo Award nominee Zoë Quinn and Spider-Gwen co-creator Robbi Rodriguez! Cassandra Price's life changes forever when she discovers a hidden digital world beneath our own, one where a group of super-powered women are locked in a secret war for the cheat codes to reality. In the near future all of humanity's needs are administered by a Don't miss the start of a new series by Hugo Award nominee Zoë Quinn and Spider-Gwen co-creator Robbi Rodriguez! Cassandra Price's life changes forever when she discovers a hidden digital world beneath our own, one where a group of super-powered women are locked in a secret war for the cheat codes to reality. In the near future all of humanity's needs are administered by a godlike artificial intelligence called Azoth, and it's Cassandra Price's humiliating job to do tech support on it. The advent of Azoth has deepened inequality and robbed humanity of its soul, but Cassandra's life changes when she finds herself dragged violently into Azoth itself, manifested as a secret digital world beneath our own, one built on a combination of magic and metadata. There she encounters a group of apparently magical girls locked in a war with mysterious monsters for the power to fix the world -- if only they could agree on what the world should be. Why was she chosen? What is the omnipotent Hermeticorp up to? Who created the Azoth world? And who are these girls anyway? Collects issues #1-6.


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Don't miss the start of a new series by Hugo Award nominee Zoë Quinn and Spider-Gwen co-creator Robbi Rodriguez! Cassandra Price's life changes forever when she discovers a hidden digital world beneath our own, one where a group of super-powered women are locked in a secret war for the cheat codes to reality. In the near future all of humanity's needs are administered by a Don't miss the start of a new series by Hugo Award nominee Zoë Quinn and Spider-Gwen co-creator Robbi Rodriguez! Cassandra Price's life changes forever when she discovers a hidden digital world beneath our own, one where a group of super-powered women are locked in a secret war for the cheat codes to reality. In the near future all of humanity's needs are administered by a godlike artificial intelligence called Azoth, and it's Cassandra Price's humiliating job to do tech support on it. The advent of Azoth has deepened inequality and robbed humanity of its soul, but Cassandra's life changes when she finds herself dragged violently into Azoth itself, manifested as a secret digital world beneath our own, one built on a combination of magic and metadata. There she encounters a group of apparently magical girls locked in a war with mysterious monsters for the power to fix the world -- if only they could agree on what the world should be. Why was she chosen? What is the omnipotent Hermeticorp up to? Who created the Azoth world? And who are these girls anyway? Collects issues #1-6.

30 review for Goddess Mode, Vol. 1

  1. 5 out of 5

    Lashaan Balasingam (Bookidote)

    You can find my review on my blog by clicking here. Back in 2018, DC Comics saw to the relaunch of “DC Vertigo”, looking to give one of the most revolutionary comic book imprints the chance to kickstart another era of incredible creativity targetting a mature audience. With seven new comic book series (Border Town, Hex Wives, American Carnage, Goddess Mode, High Level, Second Coming and Safe Sex) as well as four others set within Neil Gaiman's classic Sandman universe, DC Vertigo was on course to You can find my review on my blog by clicking here. Back in 2018, DC Comics saw to the relaunch of “DC Vertigo”, looking to give one of the most revolutionary comic book imprints the chance to kickstart another era of incredible creativity targetting a mature audience. With seven new comic book series (Border Town, Hex Wives, American Carnage, Goddess Mode, High Level, Second Coming and Safe Sex) as well as four others set within Neil Gaiman's classic Sandman universe, DC Vertigo was on course to reinvigorating the comic book business and expanding its reach, trying to accomplish what writers like Alan Moore have given to fans through the Vertigo imprint back in the day. Unfortunately, in June 2019, DC announced the end of this imprint as they wished to regroup their content into three distinct labels: DC Kids (young readers), DC (for readers age 13+), and DC Black Label (mature readers). While some of the new series was canceled since their announcement (Border Town, Hex Wives, Second Coming, and Safe Sex), sometimes before even publishing a couple of issues, the rest lived to see their publication, including a magical girl cyberpunk comic book series written by the Hugo Award nominee, Zoë Quinn, and drawn by Spider-Gwen's co-creator, Robbi Rodriguez. What is Goddess Mode about? Set in the future, an all-powerful artificial intelligence called Azoth provides all of humankind's needs by making use of nanotechnology. Supported by Hermeticorp, its parent company, the world's deepest desires are all known as they tap into the minds of every individual. However, Cassandra Price, the low-level tech support who works at this very company that her father had helped see its rise knows that there's much more to this company now run by a despicable president than what the eye can see. Although she has never been able to expose them for the inequality and social atomization that they've instaurated in the world, it is on the day she is sucked into a secret virtual realm of mayhem and metadata within Azoth that she discovers the Oracles' war against a growing horde of Daemons. With consequences beyond her grasp on both the online and real-world, she discovers that her role is also far bigger than she ever wished it was. This brand new comic book series definitely brings the desired “modern, socially relevant, high-concept, inventive” touch that was looked for in the rebirth of the DC Vertigo imprint. Without tackling the usual platitude associated with a future founded on technology where nothing but bad can come from it, this story brilliantly fuses technology and magic together, making it near impossible to distinguish one from the other, while also allowing the reader to understand that they are both nor bad or good but tools that we can control to do what we desire most. The world-building in Goddess Mode is also incredibly complex and multilayered, making it easy for the reader to immerse themselves in the cyberpunk universe. What is especially notable from this comic book series is that it revisits some of the classic tropes seen in women-centric superhero stories. In this case, it suffices to imagine Sailor Moon within a cyberpunk era to see where I'm coming from. The story essentially revolves around Cassandra Price and portrays her as a broken and powerless lady who is reeled into a secret world where she's forced to make decisions that she never thought she'd ever had to take. Within this first volume, she goes through a sequence of self-discovery filled with revelations on what she can accomplish if she believes in herself and what she can do for others if she first understands what she is capable of. Through friendship and hardship, the main character evolves before your eyes and it is wonderful to see it unfold, especially thanks to Robbi Rodriguez's artwork and Rico Renzi's colours. From epic splash pages to magical group chats occasionally substituting dialogue bubbles, the artwork is a treat for fans of a more aggressive retrofuturistic visual style. The kaleidoscopic colouring is incredible and vibrant from cover to cover, capturing the fusion between magic and technology with near perfection. Although the story is a bit verbose, it remains captivating even if the world-building is sometimes dumped on the reader without warning. While it is an intricate story, I do believe it would've been nice if it had more issues to flesh out the ideas. Instead, it personally often felt like there was too much flesh for too little bones. Goddess Mode is an empowering, kaleidoscopic, and multi-layered story about overcoming your deepest fears by not only believing in yourself but those around you to ultimately bloom. Yours truly, Lashaan | Blogger and Book Reviewer Official blog: https://bookidote.com/

  2. 5 out of 5

    Alan

    All right two things 1) Having to wait for a plumber to arrive, and them being here for about three hours, gave me some extra reading time today. 2) If this series is one of the last things to come out of DC's Vertigo imprint before it was shuttered this past week, then I really believe that the imprint was in the process of making a significant impact and return. A criticism here is that arguably none of the characters quite stick with me, or at least I'm having trouble remembering their all of All right two things 1) Having to wait for a plumber to arrive, and them being here for about three hours, gave me some extra reading time today. 2) If this series is one of the last things to come out of DC's Vertigo imprint before it was shuttered this past week, then I really believe that the imprint was in the process of making a significant impact and return. A criticism here is that arguably none of the characters quite stick with me, or at least I'm having trouble remembering their all of their names (Galena, Cassandra, Hollywood, etc.), so please forgive me for that. However, in span of six issues (read as digital floppies) Quinn does a good job of fleshing each character out (as in Hollywood's realizing what do you do if you win the war and survive, what is the after?) Cassandra, whom at the beginning is lowly freelance tech support gets hired by the biggest software company in the world, the one that developed the virtual reality world Azorth. Somewhere along the line some people began lapsing into comas, but appear to be surviving, somehow, in Azorth. In addition, it appears Daemons are leaking into reality and that is where Hollywood and her companions find and drag Cassandra into their war against the Daemons. Yeah, magic is sort of used, but this is a science fiction story believe me. One that might even make some people think a little about their relationships with people, VR and online life.

  3. 4 out of 5

    Vojtěch Rabyniuk

    This Book is far from being bad and I really liked it ( see? 3 stars = liked it). The art was slightly above average mainstream by playing with a digitalized theme but also thanks to this it was sometimes hard to read it. The story starts kinda like a classic predictable story with few plot twists but in the end, it seems a little bit harsh and I think that it could use at least one more issue, cause when there is apocalypse happening ...it rly does not feel like more catastrophe than a little This Book is far from being bad and I really liked it ( see? 3 stars = liked it). The art was slightly above average mainstream by playing with a digitalized theme but also thanks to this it was sometimes hard to read it. The story starts kinda like a classic predictable story with few plot twists but in the end, it seems a little bit harsh and I think that it could use at least one more issue, cause when there is apocalypse happening ...it rly does not feel like more catastrophe than a little disturbance during afternoon tea. Overal is above average comics mix of superheroes and crazy science fiction. Thumb up for Zoe Quinn and I will be looking forward her next work.

  4. 4 out of 5

    Natalie S

    Not bad, but not great; very adolescent. The concept is cool, the art is fun, but the story is complicated for nothing. Felt like something a teenager came up with, but didn't know how to put together

  5. 4 out of 5

    Cale

    This would probably earn 3 stars for someone who reads it just for the top level story of powerful women fighting internet demons, but it gets an extra star for people who know Zoe Quinn's story and can see how much the book reflects her life experiences in a metaphorical manner. The art is amazing, like Tron on hallucinogens - it makes some of the action sequences a little hard to discern, but it works really well in all the other situations. The story is a bit convoluted, balancing real world This would probably earn 3 stars for someone who reads it just for the top level story of powerful women fighting internet demons, but it gets an extra star for people who know Zoe Quinn's story and can see how much the book reflects her life experiences in a metaphorical manner. The art is amazing, like Tron on hallucinogens - it makes some of the action sequences a little hard to discern, but it works really well in all the other situations. The story is a bit convoluted, balancing real world and digital world stories and the people who can cross between the two, with avatars and real people dealing with problems on both the macro and micro levels. None of the characters are perfect, and they screw up a lot of the time, but their biggest super power is their willingness to keep trying, in spite of it all. It's pretty text-heavy, but justifies the use for the most part. It also tells a complete story, although I wouldn't mind seeing it continue in the new paradigm the story ends in.

  6. 5 out of 5

    Garrett

    Great, ridiculous fun! This feels like not just old-school Vertigo, but the Helix imprint and the Cyberella title from back in the day. Loved the art, the development of the characters and their world - and the threats to it. If you don't mind being jerked around and confused by big changes, this is recommended.

  7. 4 out of 5

    Kevin Turner

    The art is gorgeous, in its rich hyper-saturated style. When the art is at its most intricate (especially in the last chapter), it made me wish the pages were poster-sized, as some panels feel like they deserve so much more than the few inches they get on the page. I had a hard time interpreting what was going on in the fight scenes. That bothered me at first, until I realized that what's being offered here is not in the blow-by-blow action. Despite the trappings of magical girls battling demons The art is gorgeous, in its rich hyper-saturated style. When the art is at its most intricate (especially in the last chapter), it made me wish the pages were poster-sized, as some panels feel like they deserve so much more than the few inches they get on the page. I had a hard time interpreting what was going on in the fight scenes. That bothered me at first, until I realized that what's being offered here is not in the blow-by-blow action. Despite the trappings of magical girls battling demons in a fantastic realm, this isn't an action move. Or even an adventure story. The story is an emotional one, and I couldn't help but see much of the author in our protagonist. And it's allegorical. As allegory, I think it's lacking in subtlety, but I certainly found it relatable and relevant. I had to get over a few of my expectations and learn what this story was not, and in reviewing it I feel like I ought to provide a better idea of that it is, so you can decide if it's a good match for you. I think I won't. That might be because I'm finding it difficult, but I think it sounds better if I say I don't want to leave you with a different set of (potentially misleading) expectations. I'm glad to have read it.

  8. 5 out of 5

    Mark

    This book has some really great art. All of the visuals were really stunning. However, the story seems very sparse. You don’t really get to know any of the characters very well. Sometimes I was unsure which character was talking because there was no character trait that was really differentiating them. The world they live in seems really interesting and cool. What is Azoth, the program everyone talks about? That question will not be answered. It’s maybe a VR/AR? There will be a lot of questions This book has some really great art. All of the visuals were really stunning. However, the story seems very sparse. You don’t really get to know any of the characters very well. Sometimes I was unsure which character was talking because there was no character trait that was really differentiating them. The world they live in seems really interesting and cool. What is Azoth, the program everyone talks about? That question will not be answered. It’s maybe a VR/AR? There will be a lot of questions that just aren’t answered. And, maybe they will be in future volumes, but I needed a few more from this book.

  9. 5 out of 5

    Shannon

    Individual issue reviews: #1 | #2 | #3 | #4 | #5 | #6 Total review score: 3.46

  10. 5 out of 5

    Nick Underwood

    The story was interesting enough on its own with a fun mix of cyber punk craziness, monsters, and magic. But what made the books for me was Robb Rodriguez’s art and Rico Renzi’s colors just beautiful work every issue.

  11. 5 out of 5

    Lissa O

    The pacing was really REALLY fast, and it was difficult to tell what was going on a lot of the time or how much time had passed. But the message was fantastic, and the dialogue was second-to-none.

  12. 5 out of 5

    Sesana

    Cyberpunk magical girl series. That was all I needed to know, and I did enjoy it. The ending felt a bit murky, though.

  13. 5 out of 5

    Samantha Puc

    Goddess Mode deserves a dozen more issues, at least. Zoë Quinn‘s comics debut is a fast-paced, high-stakes, cyberpunk world starring a cast of characters so unique that they all but leap off the page. Paired with art by Robbi Rodriguez and colors by Rico Renzi, this fluorescent-drenched world is one for the ages.

  14. 5 out of 5

    Anthony

  15. 4 out of 5

    Persephone

  16. 5 out of 5

    Chris

  17. 5 out of 5

    Olivia Germann-Mc Clain

  18. 4 out of 5

    Brian Caudill

  19. 5 out of 5

    Paul

  20. 4 out of 5

    Joseph Bates

  21. 5 out of 5

    Brian

  22. 5 out of 5

    Elspeth

  23. 5 out of 5

    Lady Entropy

  24. 5 out of 5

    Brandon Weiss

  25. 4 out of 5

    Francois Arsenault

  26. 4 out of 5

    Rae

  27. 4 out of 5

    Katie

  28. 5 out of 5

    Manatees Owlie

  29. 4 out of 5

    Georgia

  30. 4 out of 5

    C. Sellner

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