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Comics Art

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A fascinating overview of the history and influence of comics, ranging from the late 19th century to present-day graphic novels and the Internet The narrative possibilities of comics art and the accessibility of the form have made it one of the more innovative contemporary genres. Self-publishing and the Internet have given rise to new, autobiographical forms and an incre A fascinating overview of the history and influence of comics, ranging from the late 19th century to present-day graphic novels and the Internet The narrative possibilities of comics art and the accessibility of the form have made it one of the more innovative contemporary genres. Self-publishing and the Internet have given rise to new, autobiographical forms and an increasing number of authors draw from outside the mainstream, whether sexually, ethnically, or politically.   In this richly illustrated and accessible survey, acclaimed author Paul Gravett considers the vast output of comics culture from the late 19th century to today, including syndicated comics, graphic novels, and contemporary art and illustration. From foundational masterpieces such as Rodolphe Topffer’s and Wilhelm Busch’s albums, George McManus’s Art Deco “Bringing Up Father,” and Alex Raymond’s “Flash Gordon” to the later retro stylings of Robert Crumb, Gravett considers lines of influence from around the world and examines how comics have shifted from supporting the status quo to becoming the voice of alternative subcultures. Gravett traces the major themes taking place in contemporary comics, noting the rise of publications that function as questioning, transgressive outlets for outsider stories and ideas, and includes the ways that folk art traditions are reinvigorating the form.


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A fascinating overview of the history and influence of comics, ranging from the late 19th century to present-day graphic novels and the Internet The narrative possibilities of comics art and the accessibility of the form have made it one of the more innovative contemporary genres. Self-publishing and the Internet have given rise to new, autobiographical forms and an incre A fascinating overview of the history and influence of comics, ranging from the late 19th century to present-day graphic novels and the Internet The narrative possibilities of comics art and the accessibility of the form have made it one of the more innovative contemporary genres. Self-publishing and the Internet have given rise to new, autobiographical forms and an increasing number of authors draw from outside the mainstream, whether sexually, ethnically, or politically.   In this richly illustrated and accessible survey, acclaimed author Paul Gravett considers the vast output of comics culture from the late 19th century to today, including syndicated comics, graphic novels, and contemporary art and illustration. From foundational masterpieces such as Rodolphe Topffer’s and Wilhelm Busch’s albums, George McManus’s Art Deco “Bringing Up Father,” and Alex Raymond’s “Flash Gordon” to the later retro stylings of Robert Crumb, Gravett considers lines of influence from around the world and examines how comics have shifted from supporting the status quo to becoming the voice of alternative subcultures. Gravett traces the major themes taking place in contemporary comics, noting the rise of publications that function as questioning, transgressive outlets for outsider stories and ideas, and includes the ways that folk art traditions are reinvigorating the form.

30 review for Comics Art

  1. 4 out of 5

    Mark

    If you were to choose just one book to explain the value and potential of comics (or, if you prefer, “sequential art”), this is the book. The fact that the book accomplishes that objective in a mere 150 pages of lucid prose, jammed with an incredible range of beautiful illustrations, all magnificently designed, makes it a bit of a marvel to boot. Gravett covers from the origins of comics in the 19th century through the present day, spanning countries, cultures, and every kind of form, genre, and If you were to choose just one book to explain the value and potential of comics (or, if you prefer, “sequential art”), this is the book. The fact that the book accomplishes that objective in a mere 150 pages of lucid prose, jammed with an incredible range of beautiful illustrations, all magnificently designed, makes it a bit of a marvel to boot. Gravett covers from the origins of comics in the 19th century through the present day, spanning countries, cultures, and every kind of form, genre, and format imaginable. In doing so, he takes a different approach to telling the story of comics, structuring the book around themes such as the visual grammar of comics, how comics have presented a forum for marginalized social voices, and different styles and properties of comics. This approach allows him to avoid all of the boring old tropes about chronology and presumed relationships or influences (the ones that make most complex aficionados and scholars very tedious to listen to). This is a smart, clever, and beautiful piece of criticism and intellectual history. I could easily imagine teaching a college course based around it, but at the same time I would wholeheartedly recommend it to anybody who is wondering why graphic novels have suddenly become so popular.

  2. 5 out of 5

    Brad

    Bloody marvellous. Paul Gravett has cemented his position as the main man in UK comics scholarship with this wonderful book. It's probably best described as a primer for those who know very little about comics, but I've been involved in comics one way or another from the vast majority of my life, and I still learnt a thing or two. As befitting the "Man at the Crossroads" of comics (as Eddie Campbell memorably called him), Gravett hasn't just focused on Anglo-American comics, but inste Bloody marvellous. Paul Gravett has cemented his position as the main man in UK comics scholarship with this wonderful book. It's probably best described as a primer for those who know very little about comics, but I've been involved in comics one way or another from the vast majority of my life, and I still learnt a thing or two. As befitting the "Man at the Crossroads" of comics (as Eddie Campbell memorably called him), Gravett hasn't just focused on Anglo-American comics, but instead has widened his approach to the entire world of comics, including wordless comics and new technologies like digital & e-comics. This gives the reader a far more rounded introduction than the book's size would initially suggest—and here we have to thank Peter Stanbury, the book's designer, for fitting in so much information but without compromising the book's utility, cohesiveness and attractiveness. It's a whistlestop tour to be sure, but but if there's a better introduction to the world of comics and how they work, I've yet to see it. Highly recommended.

  3. 5 out of 5

    Stewart Tame

    Not bad. It's a little superficial, but the subject is really more than could be adequately covered in a book this short. It's a decent enough introduction to the subject, I suppose, but at the very least it could use more illustrations. Too often Gravett will discuss a particular work, but not show any of it. Or the excerpt from it will occur in the next chapter or something. It does serve the useful purpose of providing one with a reading list. One could certainly gain quite an education in co Not bad. It's a little superficial, but the subject is really more than could be adequately covered in a book this short. It's a decent enough introduction to the subject, I suppose, but at the very least it could use more illustrations. Too often Gravett will discuss a particular work, but not show any of it. Or the excerpt from it will occur in the next chapter or something. It does serve the useful purpose of providing one with a reading list. One could certainly gain quite an education in comics art simply by by tracking down and reading everything mentioned in this book ... though some items have yet to be translated into English. It's not a bad book, just not as good as it could have been.

  4. 4 out of 5

    Mills College Library

    741.569 G7769 2013

  5. 4 out of 5

    Tito

    Kalau Anda butuh info cepat tentang komik dan peranannya di literatur moderen. Sejak dibeli, buku ini agak lama nangkring di rak buku sampai suatu ketika saya butuh rujukan tentang komik jurnalistik. Eh ternyata ada.

  6. 4 out of 5

    Gabriel

    BOR-ING! Reads like a clinical textbook, juniors around between references much too frequently, and rarely uses more culturally recognized touchstones.

  7. 4 out of 5

    James

    This reads too much like modern art books, the text left me cold and I stopped reading it about half way through. I did look at all the sample strips, interesting selection but I'm not sure if they were good choices. Read the Scott McCloud books instead.

  8. 5 out of 5

    Norman

    Gravett always shows an encyclopedic awareness of comic materials worldwide. How anyone can do this I have no idea. The book reviews the individuality of comics as an art form and has superb examples illustrated throughout

  9. 5 out of 5

    Anne Moore

  10. 5 out of 5

    Brandon Toh

  11. 5 out of 5

    Emmeline Dobson

  12. 4 out of 5

    Francis Foster

  13. 4 out of 5

    mangaman

  14. 4 out of 5

    Robert Boyd

  15. 5 out of 5

    Anna

  16. 4 out of 5

    Will

  17. 5 out of 5

    Veronika

  18. 5 out of 5

    Chris Oliveria

  19. 4 out of 5

    SD

  20. 4 out of 5

    Rob Maher

  21. 5 out of 5

    Mikaela

  22. 5 out of 5

    Amca

  23. 5 out of 5

    Heather

  24. 4 out of 5

    Francesca Viliani

  25. 4 out of 5

    Asmith

  26. 4 out of 5

    Joseph

  27. 4 out of 5

    ComicNerdSam

  28. 5 out of 5

    Joe

    If you understood CoCo The Clown and the Betty Boop art you'll appreciate this.

  29. 5 out of 5

    Gavin Chapman-Woods

  30. 4 out of 5

    Dan

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